Million-unit-class gameplay sample
A complete playable battle layer built on the framework.
Unity 6.1 · URP · GPU-first
Source-included crowd combat, animation and rendering technology for large-scale battle games in Unity.
Play product videoProduction technology, packaged for reuse
Why this framework exists
Mass Battle Framework was created inside our own large-scale game. That project demands substantial development time and resources, so we are making its reusable battle technology available as a source-included commercial toolkit.
Every purchase supports continued development of both the game and the framework. Reusable systems proven in production will continue to flow back into the toolkit as the game grows.
Follow the game and watch current footage →Planned evolution
A complete playable battle layer built on the framework.
Catapults, cavalry, additional formations and unit behaviours.
Reusable skill effects and patterns suited to barrage and live-stream games.