Unity 6.1 · URP · GPU-first

Mass BattleFramework

Source-included crowd combat, animation and rendering technology for large-scale battle games in Unity.

Mass Battle Framework demonstration showing large opposing armiesPlay product video
1,000,000configurable unit-slot capacity
120,000units in the included six-formation demo
4-levelGPU LOD pipeline with rigid weapon parts

Production technology, packaged for reuse

Built for battles that cannot be driven by GameObjects.

Why this framework exists

Technology from a real independent game.

Mass Battle Framework was created inside our own large-scale game. That project demands substantial development time and resources, so we are making its reusable battle technology available as a source-included commercial toolkit.

Every purchase supports continued development of both the game and the framework. Reusable systems proven in production will continue to flow back into the toolkit as the game grows.

Follow the game and watch current footage →

Planned evolution

A living large-scale battle toolkit.

01

Million-unit-class gameplay sample

A complete playable battle layer built on the framework.

02

More battlefield logic

Catapults, cavalry, additional formations and unit behaviours.

03

Skills and live interaction

Reusable skill effects and patterns suited to barrage and live-stream games.